Murphy's War Laws
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Friendly fire - isn't.
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Recoilless rifles - aren't.
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Suppressive fires - won't.
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You are not Superman; Marines
and fighter pilots take note.
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A sucking chest wound is Nature's
way of telling you to slow down.
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If it's stupid but it works, it
isn't stupid.
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Try to look unimportant; the enemy
may be low on ammo and not want to waste a bullet on you.
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If at first you don't succeed,
call in an air strike.
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If you are forward of your position,
your artillery will fall short.
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Never share a foxhole with anyone
braver than yourself.
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Never go to bed with anyone crazier
than yourself.
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Never forget that your weapon
was made by the lowest bidder.
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If your attack is going really
well, it's an ambush.
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The enemy diversion you're ignoring
is their main attack.
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The enemy invariably attacks on
two occasions:
when they're ready.
when you're not.
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No OPLAN ever survives initial
contact.
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There is no such thing as a perfect
plan.
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Five second fuzes always burn
three seconds.
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There is no such thing as an atheist
in a foxhole.
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A retreating enemy is probably
just falling back and regrouping.
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The important things are always
simple; the simple are always hard.
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The easy way is always mined.
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Teamwork is essential; it gives
the enemy other people to shoot at.
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Don't look conspicuous; it draws
fire. For this reason, it is not at all uncommon for aircraft carriers
to be known as bomb magnets.
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Never draw fire; it irritates
everyone around you.
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If you are short of everything
but the enemy, you are in the combat zone.
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When you have secured the area,
make sure the enemy knows it too.
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Incoming fire has the right of
way.
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No combat ready unit has ever
passed inspection.
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No inspection ready unit has ever
passed combat.
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If the enemy is within range,
so are you.
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The only thing more accurate than
incoming enemy fire is incoming friendly fire.
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Things which must be shipped together
as a set, aren't.
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Things that must work together,
can't be carried to the field that way.
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Radios will fail as soon as you
need fire support.
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Radar tends to fail at night and
in bad weather, and especially during both.)
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Anything you do can get you killed,
including nothing.
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Make it too tough for the enemy
to get in, and you won't be able to get out.
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Tracers work both ways.
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If you take more than your fair
share of objectives, you will get more than your fair share of objectives
to take.
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When both sides are convinced
they're about to lose, they're both right.
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Professional soldiers are predictable;
the world is full of dangerous amateurs.
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Military Intelligence is a contradiction.
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Fortify your front; you'll get
your rear shot up.
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Weather ain't neutral.
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If you can't remember, the Claymore
is pointed toward you.
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Air defense motto: shoot 'em down;
sort 'em out on the ground.
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'Flies high, it dies; low and
slow, it'll go.
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The Cavalry doesn't always come
to the rescue.
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Napalm is an area support weapon.
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Mines are equal opportunity weapons.
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B-52s are the ultimate close support
weapon.
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Sniper's motto: reach out and
touch someone.
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Killing for peace is like screwing
for virginity.
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The one item you need is always
in short supply.
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Interchangeable parts aren't.
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It's not the one with your name
on it; it's the one addressed "to whom it may concern" you've got to think
about.
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When in doubt, empty your magazine.
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The side with the simplest uniforms
wins.
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Combat will occur on the ground
between two adjoining maps.
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If the Platoon Sergeant can see
you, so can the enemy.
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Never stand when you can sit,
never sit when you can lie down, never stay awake when you can sleep.
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The most dangerous thing in the
world is a Second Lieutenant with a map and a compass.
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Exceptions prove the rule, and
destroy the battle plan.
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Everything always works in your
HQ, everything always fails in the Colonel's HQ.
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The enemy never watches until
you make a mistake.
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One enemy soldier is never enough,
but two is entirely too many.
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A clean (and dry) set of BDU's
is a magnet for mud and rain.
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The worse the weather, the more
you are required to be out in it.
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Whenever you have plenty of ammo,
you never miss. Whenever you are low on ammo, you can't hit the broad side
of a barn.
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The more a weapon costs, the farther
you will have to send it away to be repaired.
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The complexity of a weapon is
inversely proportional to the IQ of the weapon's operator.
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Field experience is something
you don't get until just after you need it.
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No matter which way you have to
march, its always uphill.
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If enough data is collected, a
board of inquiry can prove anything.
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For every action, there is an
equal and opposite criticism. (in boot camp)
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Air strikes always overshoot the
target, artillery always falls short.
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When reviewing the radio frequencies
that you just wrote down, the most important ones are always illegible.
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Those who hesitate under fire
usually do not end up KIA or WIA.
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The tough part about being an
officer is that the troops don't know what they want, but they know for
certain what they don't want.
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To steal information from a person
is called plagiarism. To steal information from the enemy is called gathering
intelligence.
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The weapon that usually jams when
you need it the most is the M60.
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The perfect officer for the job
will transfer in the day after that billet is filled by someone else.
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When you have sufficient supplies
& ammo, the enemy takes 2 weeks to attack. When you are low on supplies
& ammo the enemy decides to attack that night.
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The newest and least experienced
soldier will usually win the Medal of Honor.
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A Purple Heart just proves that
were you smart enough to think of a plan, stupid enough to try it, and
lucky enough to survive.
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Murphy was a grunt.
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Beer Math: 2 beers times 37 men
equals 49 cases.
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Body count Math: 3 guerrillas
plus 1 probable plus 2 pigs equals 37 enemies killed in action.
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The bursting radius of a hand
grenade is always one foot greater than your jumping range.
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All-weather close air support
doesn't work in bad weather.
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The combat worth of a unit is
inversely proportional to the smartness of its outfit and appearance.
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The crucial round is a dud.
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Every command which can be misunderstood,
will be.
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There is no such place as a convenient
foxhole.
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Don't ever be the first, don't
ever be the last and don't ever volunteer to do anything.
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If your positions are firmly set
and you are prepared to take the enemy assault on, he will bypass you.
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If your ambush is properly set,
the enemy won't walk into it.
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If your flank march is going well,
the enemy expects you to outflank him.
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Density of fire increases proportionally
to the curiousness of the target.
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Odd objects attract fire - never
lurk behind one.
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The more stupid the leader is,
the more important missions he is ordered to carry out.
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The self-importance of a superior
is inversely proportional to his position in the hierarchy (as is his deviousness
and mischievousness).
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There is always a way, and it
usually doesn't work.
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Success occurs when no one is
looking, failure occurs when the General is watching.
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The enemy never monitors your
radio frequency until you broadcast on an unsecured channel.
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Whenever you drop your equipment
in a fire-fight, your ammo and grenades always fall the farthest away,
and your canteen always lands at your feet.
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As soon as you are served hot
chow in the field, it rains.
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Never tell the Platoon Sergeant
you have nothing to do.
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The seriousness of a wound (in
a fire-fight) is inversely proportional to the distance to any form of
cover.
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Walking point = sniper bait.
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Your bivouac for the night is
the spot where you got tired of marching that day.
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If only one solution can be found
for a field problem, then it is usually a stupid solution.
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No battle plan ever survives contact
with the enemy.
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The most dangerous thing in the
combat zone is an officer with a map.
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The problem with taking the easy
way out is that the enemy has already mined it.
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The buddy system is essential
to your survival; it gives the enemy somebody else to shoot at.
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The further you are in advance
of your own positions, the more likely your artillery will shoot short.
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If your advance is going well,
you are walking into an ambush.
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The quartermaster has only two
sizes, too large and too small.
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If you really need an officer
in a hurry, take a nap.
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The only time suppressive fire
works is when it is used on abandoned positions.
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There is nothing more satisfying
that having someone take a shot at you, and miss.
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Don't be conspicuous. In the combat
zone, it draws fire. Out of the combat zone, it draws sergeants.
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If see you, so can the enemy.
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All or any of the above combined.